Speed time graphs

Tier: #Foundation #Higher

🔗What you need to know first
How to

A speed-time graph shows how an object's speed changes over time. The shape of the graph tells you about the object's motion.

Key features:

  • Horizontal line: constant speed (no acceleration)
  • Positive gradient (rising): acceleration
  • Negative gradient (falling): deceleration
  • Area under graph: distance travelled

Finding distance: calculate the area under the graph using the shapes formed (triangles, rectangles, trapezoids). $$\text{Distance} = \text{area under the speed-time graph}$$

Example: A car accelerates from 0 to $20\text{ m/s}$ in 5 seconds, then travels at constant speed for 10 seconds.

  • Area of triangle: $\frac{1}{2} \times 5 \times 20 = 50\text{ m}$
  • Area of rectangle: $10 \times 20 = 200\text{ m}$
  • Total distance: $250\text{ m}$

Gradient of a speed-time graph = acceleration (in m/s²).

Common error: finding distance from a distance-time graph by reading area rather than gradient — the two graphs have opposite interpretations.

Questions to practise

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📝Past paper questions
💬What the examiners say
  • "Those who did draw a tangent then often scored all three marks. Students should be encouraged to draw a tangent for gradient questions on a curve — answers within the acceptable range score no marks if the method is incorrect."
  • "Those students that did draw a tangent often went on to calculate the gradient and obtained an answer within the acceptable range. At this level it is expected that students should be able to accurately read and apply scales on axes to gain an appropriate estimation."
⬆️How you can quickly improve
  • Always draw a tangent to the curve at the required point before calculating — a tangent is a straight line that touches the curve at exactly one point, drawn with a ruler.
  • Use the trapezium rule for area estimates: split into strips, apply ½ × width × (left height + right height) for each strip, then add them all together.
  • Write gradient = rise ÷ run = (change in y) ÷ (change in x) at the start so you don't accidentally flip the fraction.
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ℹ️Calculator tricks